CVDec 5, 2023

GauHuman: Articulated Gaussian Splatting from Monocular Human Videos

arXiv:2312.02973v1202 citationsh-index: 10Has CodeCVPR
Originality Incremental advance
AI Analysis

This enables efficient 3D human reconstruction for applications like animation and VR, though it is incremental as it builds on existing Gaussian Splatting methods.

The paper tackles the problem of slow training and rendering in 3D human modeling from monocular videos by introducing GauHuman, which uses Gaussian Splatting to achieve fast training (1-2 minutes) and real-time rendering (up to 189 FPS) while maintaining state-of-the-art performance.

We present, GauHuman, a 3D human model with Gaussian Splatting for both fast training (1 ~ 2 minutes) and real-time rendering (up to 189 FPS), compared with existing NeRF-based implicit representation modelling frameworks demanding hours of training and seconds of rendering per frame. Specifically, GauHuman encodes Gaussian Splatting in the canonical space and transforms 3D Gaussians from canonical space to posed space with linear blend skinning (LBS), in which effective pose and LBS refinement modules are designed to learn fine details of 3D humans under negligible computational cost. Moreover, to enable fast optimization of GauHuman, we initialize and prune 3D Gaussians with 3D human prior, while splitting/cloning via KL divergence guidance, along with a novel merge operation for further speeding up. Extensive experiments on ZJU_Mocap and MonoCap datasets demonstrate that GauHuman achieves state-of-the-art performance quantitatively and qualitatively with fast training and real-time rendering speed. Notably, without sacrificing rendering quality, GauHuman can fast model the 3D human performer with ~13k 3D Gaussians.

Code Implementations1 repo
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