LGAIDCDec 11, 2023

Spreeze: High-Throughput Parallel Reinforcement Learning Framework

Berkeley
arXiv:2312.06126v13 citationsh-index: 24IEEE Transactions on Parallel and Distributed Systems
Originality Incremental advance
AI Analysis

This work addresses the need for efficient large-scale distributed RL training by fully utilizing single desktop hardware resources, representing an incremental improvement over existing parallel RL frameworks.

The authors tackled the problem of inefficient training computation in reinforcement learning by proposing Spreeze, a lightweight parallel framework that achieves up to 15,000Hz experience sampling and 370,000Hz network update frame rate on a personal desktop, reducing training time by 73% compared to other frameworks.

The promotion of large-scale applications of reinforcement learning (RL) requires efficient training computation. While existing parallel RL frameworks encompass a variety of RL algorithms and parallelization techniques, the excessively burdensome communication frameworks hinder the attainment of the hardware's limit for final throughput and training effects on a single desktop. In this paper, we propose Spreeze, a lightweight parallel framework for RL that efficiently utilizes a single desktop hardware resource to approach the throughput limit. We asynchronously parallelize the experience sampling, network update, performance evaluation, and visualization operations, and employ multiple efficient data transmission techniques to transfer various types of data between processes. The framework can automatically adjust the parallelization hyperparameters based on the computing ability of the hardware device in order to perform efficient large-batch updates. Based on the characteristics of the "Actor-Critic" RL algorithm, our framework uses dual GPUs to independently update the network of actors and critics in order to further improve throughput. Simulation results show that our framework can achieve up to 15,000Hz experience sampling and 370,000Hz network update frame rate using only a personal desktop computer, which is an order of magnitude higher than other mainstream parallel RL frameworks, resulting in a 73% reduction of training time. Our work on fully utilizing the hardware resources of a single desktop computer is fundamental to enabling efficient large-scale distributed RL training.

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