CVDec 14, 2023

SHAP-EDITOR: Instruction-guided Latent 3D Editing in Seconds

arXiv:2312.09246v139 citationsh-index: 104CVPR
Originality Highly original
AI Analysis

This addresses the inefficiency of prior 3D editing methods for users needing rapid, practical 3D asset manipulation.

The paper tackles the problem of slow 3D object editing by proposing a feed-forward network that edits 3D objects directly in a latent space, achieving editing in approximately one second per edit with comparable performance to slower optimization-based methods.

We propose a novel feed-forward 3D editing framework called Shap-Editor. Prior research on editing 3D objects primarily concentrated on editing individual objects by leveraging off-the-shelf 2D image editing networks. This is achieved via a process called distillation, which transfers knowledge from the 2D network to 3D assets. Distillation necessitates at least tens of minutes per asset to attain satisfactory editing results, and is thus not very practical. In contrast, we ask whether 3D editing can be carried out directly by a feed-forward network, eschewing test-time optimisation. In particular, we hypothesise that editing can be greatly simplified by first encoding 3D objects in a suitable latent space. We validate this hypothesis by building upon the latent space of Shap-E. We demonstrate that direct 3D editing in this space is possible and efficient by building a feed-forward editor network that only requires approximately one second per edit. Our experiments show that Shap-Editor generalises well to both in-distribution and out-of-distribution 3D assets with different prompts, exhibiting comparable performance with methods that carry out test-time optimisation for each edited instance.

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