LGDec 19, 2023

The Validity of a Machine Learning-Based Video Game in the Objective Screening of Attention Deficit Hyperactivity Disorder in Children Aged 5 to 12 Years

arXiv:2312.11832v12 citationsh-index: 5
Originality Synthesis-oriented
AI Analysis

This provides an affordable and accessible screening tool for ADHD in children aged 5 to 12, though it is incremental as it applies an existing method (SVM) to new data.

The study tackled the challenge of large-scale ADHD screening in children by validating a video game that measures attention, impulsivity, and hyperactivity, achieving 92.3% accuracy, 90% sensitivity, and 93.7% specificity.

Objective: Early identification of ADHD is necessary to provide the opportunity for timely treatment. However, screening the symptoms of ADHD on a large scale is not easy. This study aimed to validate a video game (FishFinder) for the screening of ADHD using objective measurement of the core symptoms of this disorder. Method: The FishFinder measures attention and impulsivity through in-game performance and evaluates the child's hyperactivity using smartphone motion sensors. This game was tested on 26 children with ADHD and 26 healthy children aged 5 to 12 years. A Support Vector Machine was employed to detect children with ADHD. results: This system showed 92.3% accuracy, 90% sensitivity, and 93.7% specificity using a combination of in-game and movement features. Conclusions: The FishFinder demonstrated a strong ability to identify ADHD in children. So, this game can be used as an affordable, accessible, and enjoyable method for the objective screening of ADHD.

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