CVDec 30, 2023

3D Human Pose Perception from Egocentric Stereo Videos

arXiv:2401.00889v233 citationsh-index: 33CVPR
AI Analysis

This work addresses the challenge of 3D human pose estimation for head-mounted device users, with incremental advancements in method and datasets.

The paper tackles the problem of accurately estimating 3D human poses from egocentric stereo videos, which often suffer from self-occlusions, by proposing a transformer-based framework that leverages scene information and temporal context, resulting in significant performance improvements over previous methods.

While head-mounted devices are becoming more compact, they provide egocentric views with significant self-occlusions of the device user. Hence, existing methods often fail to accurately estimate complex 3D poses from egocentric views. In this work, we propose a new transformer-based framework to improve egocentric stereo 3D human pose estimation, which leverages the scene information and temporal context of egocentric stereo videos. Specifically, we utilize 1) depth features from our 3D scene reconstruction module with uniformly sampled windows of egocentric stereo frames, and 2) human joint queries enhanced by temporal features of the video inputs. Our method is able to accurately estimate human poses even in challenging scenarios, such as crouching and sitting. Furthermore, we introduce two new benchmark datasets, i.e., UnrealEgo2 and UnrealEgo-RW (RealWorld). The proposed datasets offer a much larger number of egocentric stereo views with a wider variety of human motions than the existing datasets, allowing comprehensive evaluation of existing and upcoming methods. Our extensive experiments show that the proposed approach significantly outperforms previous methods. We will release UnrealEgo2, UnrealEgo-RW, and trained models on our project page.

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