CVJan 10, 2024

Reverse Projection: Real-Time Local Space Texture Mapping

arXiv:2401.05593v15 citationsh-index: 16SIGGRAPH Posters
Originality Synthesis-oriented
AI Analysis

This addresses the need for efficient model painting in gaming, though it appears incremental as it builds on existing projective texture mapping methods.

The paper tackles the problem of real-time projective texture mapping for 3D objects in games, enabling users on devices from low-end Android to high-end desktops to personalize assets with a technique that works in real-time.

We present Reverse Projection, a novel projective texture mapping technique for painting a decal directly to the texture of a 3D object. Designed to be used in games, this technique works in real-time. By using projection techniques that are computed in local space textures and outward-looking, users using low-end android devices to high-end gaming desktops are able to enjoy the personalization of their assets. We believe our proposed pipeline is a step in improving the speed and versatility of model painting.

Foundations

The foundational work for this paper's niche, ranked by how specifically the neighbourhood builds on it — not by global fame.

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