CVJan 16, 2024

PPSURF: Combining Patches and Point Convolutions for Detailed Surface Reconstruction

arXiv:2401.08518v29 citationsHas CodeComputer graphics forum (Print)
Originality Incremental advance
AI Analysis

This incremental improvement benefits applications like content creation and archaeology by enhancing surface detail preservation in noisy environments.

The authors tackled 3D surface reconstruction from noisy point clouds by combining global and local priors, achieving more accurate detail recovery than state-of-the-art methods.

3D surface reconstruction from point clouds is a key step in areas such as content creation, archaeology, digital cultural heritage, and engineering. Current approaches either try to optimize a non-data-driven surface representation to fit the points, or learn a data-driven prior over the distribution of commonly occurring surfaces and how they correlate with potentially noisy point clouds. Data-driven methods enable robust handling of noise and typically either focus on a global or a local prior, which trade-off between robustness to noise on the global end and surface detail preservation on the local end. We propose PPSurf as a method that combines a global prior based on point convolutions and a local prior based on processing local point cloud patches. We show that this approach is robust to noise while recovering surface details more accurately than the current state-of-the-art. Our source code, pre-trained model and dataset are available at: https://github.com/cg-tuwien/ppsurf

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