Geometry Transfer for Stylizing Radiance Fields
This addresses the limitation in current 3D style transfer methods for applications like computer graphics and virtual reality by enabling geometric stylization, though it appears incremental as it builds on existing radiance field techniques.
The paper tackles the problem of 3D style transfer by focusing on geometric aspects, which are often overlooked, and introduces Geometry Transfer, a method that uses depth maps and geometric deformation to stylize radiance fields, resulting in a broader and more expressive range of stylizations.
Shape and geometric patterns are essential in defining stylistic identity. However, current 3D style transfer methods predominantly focus on transferring colors and textures, often overlooking geometric aspects. In this paper, we introduce Geometry Transfer, a novel method that leverages geometric deformation for 3D style transfer. This technique employs depth maps to extract a style guide, subsequently applied to stylize the geometry of radiance fields. Moreover, we propose new techniques that utilize geometric cues from the 3D scene, thereby enhancing aesthetic expressiveness and more accurately reflecting intended styles. Our extensive experiments show that Geometry Transfer enables a broader and more expressive range of stylizations, thereby significantly expanding the scope of 3D style transfer.