LGGTMLFeb 11, 2024

Refined Sample Complexity for Markov Games with Independent Linear Function Approximation

Tsinghua
arXiv:2402.07082v23 citationsh-index: 11COLT
Originality Highly original
AI Analysis

This work solves a key bottleneck in multi-agent reinforcement learning for large state spaces, enabling more efficient learning in complex environments like robotics or game theory.

This paper addresses the challenge of achieving optimal convergence rates in Markov Games with independent linear function approximation, which previously suffered from slower rates or polynomial dependencies on action space size. The authors propose a refined algorithm that attains an optimal O(T^{-1/2}) convergence rate and avoids polynomial dependencies on the number of actions, overcoming the 'curse of multi-agents'.

Markov Games (MG) is an important model for Multi-Agent Reinforcement Learning (MARL). It was long believed that the "curse of multi-agents" (i.e., the algorithmic performance drops exponentially with the number of agents) is unavoidable until several recent works (Daskalakis et al., 2023; Cui et al., 2023; Wang et al., 2023). While these works resolved the curse of multi-agents, when the state spaces are prohibitively large and (linear) function approximations are deployed, they either had a slower convergence rate of $O(T^{-1/4})$ or brought a polynomial dependency on the number of actions $A_{\max}$ -- which is avoidable in single-agent cases even when the loss functions can arbitrarily vary with time. This paper first refines the AVLPR framework by Wang et al. (2023), with an insight of designing *data-dependent* (i.e., stochastic) pessimistic estimation of the sub-optimality gap, allowing a broader choice of plug-in algorithms. When specialized to MGs with independent linear function approximations, we propose novel *action-dependent bonuses* to cover occasionally extreme estimation errors. With the help of state-of-the-art techniques from the single-agent RL literature, we give the first algorithm that tackles the curse of multi-agents, attains the optimal $O(T^{-1/2})$ convergence rate, and avoids $\text{poly}(A_{\max})$ dependency simultaneously.

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