CVAIFeb 14, 2024

DivaTrack: Diverse Bodies and Motions from Acceleration-Enhanced Three-Point Trackers

arXiv:2402.09211v115 citationsh-index: 10Computer graphics forum (Print)
Originality Incremental advance
AI Analysis

This addresses the under-constrained problem of full-body avatar tracking for immersive digital reality applications, with incremental improvements over existing methods.

The paper tackles the problem of inferring full-body pose from sparse three-point trackers (headset and controllers) by augmenting inputs with IMU accelerations and using a two-stage model with reference frame blending, achieving real-time accurate tracking of diverse body sizes and challenging movements like lunges and hula-hooping.

Full-body avatar presence is crucial for immersive social and environmental interactions in digital reality. However, current devices only provide three six degrees of freedom (DOF) poses from the headset and two controllers (i.e. three-point trackers). Because it is a highly under-constrained problem, inferring full-body pose from these inputs is challenging, especially when supporting the full range of body proportions and use cases represented by the general population. In this paper, we propose a deep learning framework, DivaTrack, which outperforms existing methods when applied to diverse body sizes and activities. We augment the sparse three-point inputs with linear accelerations from Inertial Measurement Units (IMU) to improve foot contact prediction. We then condition the otherwise ambiguous lower-body pose with the predictions of foot contact and upper-body pose in a two-stage model. We further stabilize the inferred full-body pose in a wide range of configurations by learning to blend predictions that are computed in two reference frames, each of which is designed for different types of motions. We demonstrate the effectiveness of our design on a large dataset that captures 22 subjects performing challenging locomotion for three-point tracking, including lunges, hula-hooping, and sitting. As shown in a live demo using the Meta VR headset and Xsens IMUs, our method runs in real-time while accurately tracking a user's motion when they perform a diverse set of movements.

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