Federated Prompt-based Decision Transformer for Customized VR Services in Mobile Edge Computing System
This addresses resource allocation for heterogeneous users in mobile edge computing systems, but it is incremental as it combines existing techniques like federated learning and prompt-based modeling.
The paper tackles resource allocation for customized VR services in mobile edge computing by maximizing a quality of experience metric, proposing FedPromptDT, which uses federated learning and prompt-based modeling to achieve a generalized policy with improved adaptability across diverse user environments.
This paper investigates resource allocation to provide heterogeneous users with customized virtual reality (VR) services in a mobile edge computing (MEC) system. We first introduce a quality of experience (QoE) metric to measure user experience, which considers the MEC system's latency, user attention levels, and preferred resolutions. Then, a QoE maximization problem is formulated for resource allocation to ensure the highest possible user experience,which is cast as a reinforcement learning problem, aiming to learn a generalized policy applicable across diverse user environments for all MEC servers. To learn the generalized policy, we propose a framework that employs federated learning (FL) and prompt-based sequence modeling to pre-train a common decision model across MEC servers, which is named FedPromptDT. Using FL solves the problem of insufficient local MEC data while protecting user privacy during offline training. The design of prompts integrating user-environment cues and user-preferred allocation improves the model's adaptability to various user environments during online execution.