HCCVFeb 21, 2024

Bring Your Own Character: A Holistic Solution for Automatic Facial Animation Generation of Customized Characters

arXiv:2402.13724v112 citationsh-index: 10VR
Originality Incremental advance
AI Analysis

This work addresses the problem of time-consuming and costly facial animation creation for VR developers and animators, offering an incremental improvement through automation and user feedback integration.

The paper tackles the challenge of creating facial animations for virtual characters by proposing a deep learning model that retargets facial expressions from images to virtual faces, estimating blendshape coefficients, and developing a Unity toolkit for VR applications, resulting in a flexible and customizable solution that accelerates animation generation.

Animating virtual characters has always been a fundamental research problem in virtual reality (VR). Facial animations play a crucial role as they effectively convey emotions and attitudes of virtual humans. However, creating such facial animations can be challenging, as current methods often involve utilization of expensive motion capture devices or significant investments of time and effort from human animators in tuning animation parameters. In this paper, we propose a holistic solution to automatically animate virtual human faces. In our solution, a deep learning model was first trained to retarget the facial expression from input face images to virtual human faces by estimating the blendshape coefficients. This method offers the flexibility of generating animations with characters of different appearances and blendshape topologies. Second, a practical toolkit was developed using Unity 3D, making it compatible with the most popular VR applications. The toolkit accepts both image and video as input to animate the target virtual human faces and enables users to manipulate the animation results. Furthermore, inspired by the spirit of Human-in-the-loop (HITL), we leveraged user feedback to further improve the performance of the model and toolkit, thereby increasing the customization properties to suit user preferences. The whole solution, for which we will make the code public, has the potential to accelerate the generation of facial animations for use in VR applications.

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