High-Speed Detector For Low-Powered Devices In Aerial Grasping
This work addresses the need for efficient object detection in autonomous aerial harvesting, enabling real-time performance on resource-constrained devices, though it is incremental with novel optimizations.
The paper tackles the problem of high-speed object detection for low-powered devices in aerial grasping by introducing Fast Fruit Detector (FFD), which achieves 100 FPS on a 10W NVIDIA Jetson-NX while outperforming other detectors by up to 10.7 AP in accuracy.
Autonomous aerial harvesting is a highly complex problem because it requires numerous interdisciplinary algorithms to be executed on mini low-powered computing devices. Object detection is one such algorithm that is compute-hungry. In this context, we make the following contributions: (i) Fast Fruit Detector (FFD), a resource-efficient, single-stage, and postprocessing-free object detector based on our novel latent object representation (LOR) module, query assignment, and prediction strategy. FFD achieves 100FPS@FP32 precision on the latest 10W NVIDIA Jetson-NX embedded device while co-existing with other time-critical sub-systems such as control, grasping, SLAM, a major achievement of this work. (ii) a method to generate vast amounts of training data without exhaustive manual labelling of fruit images since they consist of a large number of instances, which increases the labelling cost and time. (iii) an open-source fruit detection dataset having plenty of very small-sized instances that are difficult to detect. Our exhaustive evaluations on our and MinneApple dataset show that FFD, being only a single-scale detector, is more accurate than many representative detectors, e.g. FFD is better than single-scale Faster-RCNN by 10.7AP, multi-scale Faster-RCNN by 2.3AP, and better than latest single-scale YOLO-v8 by 8AP and multi-scale YOLO-v8 by 0.3 while being considerably faster.