LGFeb 23, 2024

Offline Inverse RL: New Solution Concepts and Provably Efficient Algorithms

arXiv:2402.15392v28 citationsh-index: 15ICML
AI Analysis

This work addresses the offline IRL problem, which is more realistic for practical applications where only pre-collected data is available, by providing foundational solutions to handle data coverage issues.

The paper tackles the offline inverse reinforcement learning problem by introducing a new notion of feasible reward set and analyzing its estimation complexity, proposing two efficient algorithms (IRLO and PIRLO) that achieve provable statistical and computational efficiency, with PIRLO incorporating pessimism to ensure inclusion monotonicity.

Inverse reinforcement learning (IRL) aims to recover the reward function of an expert agent from demonstrations of behavior. It is well-known that the IRL problem is fundamentally ill-posed, i.e., many reward functions can explain the demonstrations. For this reason, IRL has been recently reframed in terms of estimating the feasible reward set (Metelli et al., 2021), thus, postponing the selection of a single reward. However, so far, the available formulations and algorithmic solutions have been proposed and analyzed mainly for the online setting, where the learner can interact with the environment and query the expert at will. This is clearly unrealistic in most practical applications, where the availability of an offline dataset is a much more common scenario. In this paper, we introduce a novel notion of feasible reward set capturing the opportunities and limitations of the offline setting and we analyze the complexity of its estimation. This requires the introduction an original learning framework that copes with the intrinsic difficulty of the setting, for which the data coverage is not under control. Then, we propose two computationally and statistically efficient algorithms, IRLO and PIRLO, for addressing the problem. In particular, the latter adopts a specific form of pessimism to enforce the novel desirable property of inclusion monotonicity of the delivered feasible set. With this work, we aim to provide a panorama of the challenges of the offline IRL problem and how they can be fruitfully addressed.

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