LGMLMar 1, 2024

Adaptive Learning Rate for Follow-the-Regularized-Leader: Competitive Analysis and Best-of-Both-Worlds

arXiv:2403.00715v210 citationsh-index: 16COLT
AI Analysis

This work addresses the challenge of optimal learning rate tuning in online learning algorithms, which is crucial for performance in stochastic and adversarial environments, though it appears incremental as it builds on existing FTRL frameworks.

The paper tackles the problem of adaptively setting the learning rate in Follow-the-Regularized-Leader (FTRL) online learning to minimize regret, establishing a lower bound for the competitive ratio and proposing an update rule that achieves an upper bound within a constant factor, with applications in multi-armed, graph, linear, and contextual bandits.

Follow-The-Regularized-Leader (FTRL) is known as an effective and versatile approach in online learning, where appropriate choice of the learning rate is crucial for smaller regret. To this end, we formulate the problem of adjusting FTRL's learning rate as a sequential decision-making problem and introduce the framework of competitive analysis. We establish a lower bound for the competitive ratio and propose update rules for learning rate that achieves an upper bound within a constant factor of this lower bound. Specifically, we illustrate that the optimal competitive ratio is characterized by the (approximate) monotonicity of components of the penalty term, showing that a constant competitive ratio is achievable if the components of the penalty term form a monotonically non-increasing sequence, and derive a tight competitive ratio when penalty terms are $ξ$-approximately monotone non-increasing. Our proposed update rule, referred to as \textit{stability-penalty matching}, also facilitates constructing the Best-Of-Both-Worlds (BOBW) algorithms for stochastic and adversarial environments. In these environments our result contributes to achieve tighter regret bound and broaden the applicability of algorithms for various settings such as multi-armed bandits, graph bandits, linear bandits, and contextual bandits.

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