HCAISDASMar 5, 2024

Enhanced DareFightingICE Competitions: Sound Design and AI Competitions

arXiv:2403.02687v22 citationsh-index: 22
Originality Synthesis-oriented
AI Analysis

It addresses accessibility for visually impaired players in gaming, though it is incremental as it builds on an existing platform.

The paper introduces an enhanced DareFightingICE platform with improved audio for 3D sound and data transmission, and splits its competition into separate sound design and AI competitions at the 2024 IEEE CoG to better serve visually impaired players.

This paper presents a new and improved DareFightingICE platform, a fighting game platform with a focus on visually impaired players (VIPs), in the Unity game engine. It also introduces the separation of the DareFightingICE Competition into two standalone competitions called DareFightingICE Sound Design Competition and DareFightingICE AI Competition--at the 2024 IEEE Conference on Games (CoG)--in which a new platform will be used. This new platform is an enhanced version of the old DareFightingICE platform, having a better audio system to convey 3D sound and a better way to send audio data to AI agents. With this enhancement and by utilizing Unity, the new DareFightingICE platform is more accessible in terms of adding new features for VIPs and future audio research. This paper also improves the evaluation method for evaluating sound designs in the Sound Design Competition which will ensure a better sound design for VIPs as this competition continues to run at future CoG. To the best of our knowledge, both of our competitions are first of their kind, and the connection between the competitions to mutually improve the entries' quality with time makes these competitions an important part of representing an often overlooked segment within the broader gaming community, VIPs.

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