ROAILGMar 9, 2024

A Generalized Acquisition Function for Preference-based Reward Learning

arXiv:2403.06003v18 citationsh-index: 22ICRA
Originality Incremental advance
AI Analysis

This addresses data efficiency issues in robotics and autonomous systems, offering an incremental improvement over existing querying methods.

The paper tackled the problem of inefficient reward learning in preference-based systems by proposing a framework that optimizes for learning reward functions up to behavioral equivalence, rather than precisely identifying all parameters. The result was superior performance over state-of-the-art methods in synthetic, robotics, and NLP experiments.

Preference-based reward learning is a popular technique for teaching robots and autonomous systems how a human user wants them to perform a task. Previous works have shown that actively synthesizing preference queries to maximize information gain about the reward function parameters improves data efficiency. The information gain criterion focuses on precisely identifying all parameters of the reward function. This can potentially be wasteful as many parameters may result in the same reward, and many rewards may result in the same behavior in the downstream tasks. Instead, we show that it is possible to optimize for learning the reward function up to a behavioral equivalence class, such as inducing the same ranking over behaviors, distribution over choices, or other related definitions of what makes two rewards similar. We introduce a tractable framework that can capture such definitions of similarity. Our experiments in a synthetic environment, an assistive robotics environment with domain transfer, and a natural language processing problem with real datasets demonstrate the superior performance of our querying method over the state-of-the-art information gain method.

Foundations

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