Procedural terrain generation with style transfer
This provides a more versatile and efficient alternative for designers and developers creating terrain maps, though it appears incremental as it builds on existing procedural and style transfer methods.
The paper tackles procedural terrain generation by combining procedural noise maps with an enhanced neural style transfer technique that draws style from real-world height maps, resulting in terrains that more accurately replicate real-world morphology with lower computational costs.
In this study we introduce a new technique for the generation of terrain maps, exploiting a combination of procedural generation and Neural Style Transfer. We consider our approach to be a viable alternative to competing generative models, with our technique achieving greater versatility, lower hardware requirements and greater integration in the creative process of designers and developers. Our method involves generating procedural noise maps using either multi-layered smoothed Gaussian noise or the Perlin algorithm. We then employ an enhanced Neural Style transfer technique, drawing style from real-world height maps. This fusion of algorithmic generation and neural processing holds the potential to produce terrains that are not only diverse but also closely aligned with the morphological characteristics of real-world landscapes, with our process yielding consistent terrain structures with low computational cost and offering the capability to create customized maps. Numerical evaluations further validate our model's enhanced ability to accurately replicate terrain morphology, surpassing traditional procedural methods.