CVROMar 16, 2024

DarkGS: Learning Neural Illumination and 3D Gaussians Relighting for Robotic Exploration in the Dark

arXiv:2403.10814v235 citationsh-index: 9IROS
Originality Incremental advance
AI Analysis

This work addresses the problem of enabling robots to build consistent environmental models in dark conditions, which is incremental as it builds on existing neural and 3D Gaussian methods for scene reconstruction.

The paper tackles the challenge of constructing photorealistic scene representations under poor illumination with moving light sources, introducing DarkGS, a method that uses a learned illumination model (NeLiS) to create relightable 3D Gaussian scene models, achieving real-time, photorealistic rendering from novel viewpoints in various real-world environments.

Humans have the remarkable ability to construct consistent mental models of an environment, even under limited or varying levels of illumination. We wish to endow robots with this same capability. In this paper, we tackle the challenge of constructing a photorealistic scene representation under poorly illuminated conditions and with a moving light source. We approach the task of modeling illumination as a learning problem, and utilize the developed illumination model to aid in scene reconstruction. We introduce an innovative framework that uses a data-driven approach, Neural Light Simulators (NeLiS), to model and calibrate the camera-light system. Furthermore, we present DarkGS, a method that applies NeLiS to create a relightable 3D Gaussian scene model capable of real-time, photorealistic rendering from novel viewpoints. We show the applicability and robustness of our proposed simulator and system in a variety of real-world environments.

Code Implementations1 repo
Foundations

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