Building a Language-Learning Game for Brazilian Indigenous Languages: A Case of Study
This work addresses the problem of preserving and teaching endangered Brazilian indigenous languages, but it is incremental as it presents a prototype with acknowledged limitations.
The researchers tackled the challenge of creating a language-learning game for Brazilian indigenous languages by designing a gamified tool that automatically generates exercises from a dependency treebank and lexical database for Tupian languages, though they noted limitations in their prototype and emphasized the need for ethical data gathering with indigenous communities.
In this paper we discuss a first attempt to build a language learning game for brazilian indigenous languages and the challenges around it. We present a design for the tool with gamification aspects. Then we describe a process to automatically generate language exercises and questions from a dependency treebank and a lexical database for Tupian languages. We discuss the limitations of our prototype highlighting ethical and practical implementation concerns. Finally, we conclude that new data gathering processes should be established in partnership with indigenous communities and oriented for educational purposes.