CVMar 25, 2024

Benchmarks and Challenges in Pose Estimation for Egocentric Hand Interactions with Objects

arXiv:2403.16428v237 citationsh-index: 42ECCV
Originality Incremental advance
AI Analysis

This work addresses the need for accurate 3D reconstruction of hand-object interactions for applications in robotics, AR/VR, and action recognition, but it is incremental as it builds on existing datasets and methods.

The paper tackled the problem of 3D hand and object pose estimation from egocentric views by introducing the HANDS23 challenge based on AssemblyHands and ARCTIC datasets, and analysis showed that addressing camera distortion, using transformers, and view fusion improved performance, though challenges like fast motion and close contact remained.

We interact with the world with our hands and see it through our own (egocentric) perspective. A holistic 3Dunderstanding of such interactions from egocentric views is important for tasks in robotics, AR/VR, action recognition and motion generation. Accurately reconstructing such interactions in 3D is challenging due to heavy occlusion, viewpoint bias, camera distortion, and motion blur from the head movement. To this end, we designed the HANDS23 challenge based on the AssemblyHands and ARCTIC datasets with carefully designed training and testing splits. Based on the results of the top submitted methods and more recent baselines on the leaderboards, we perform a thorough analysis on 3D hand(-object) reconstruction tasks. Our analysis demonstrates the effectiveness of addressing distortion specific to egocentric cameras, adopting high-capacity transformers to learn complex hand-object interactions, and fusing predictions from different views. Our study further reveals challenging scenarios intractable with state-of-the-art methods, such as fast hand motion, object reconstruction from narrow egocentric views, and close contact between two hands and objects. Our efforts will enrich the community's knowledge foundation and facilitate future hand studies on egocentric hand-object interactions.

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