Colour and Brush Stroke Pattern Recognition in Abstract Art using Modified Deep Convolutional Generative Adversarial Networks
This work addresses a domain-specific problem for researchers and artists in digital art generation, though it appears incremental as it builds on existing GAN architectures with tailored modifications.
The paper tackled the challenge of generating high-quality abstract art by introducing a modified Deep Convolutional Generative Adversarial Network (mDCGAN) designed to overcome training pitfalls like mode collapse and gradient vanishing, resulting in improved stability and realism in art generation as validated through statistical analysis of generated patterns.
Abstract Art is an immensely popular, discussed form of art that often has the ability to depict the emotions of an artist. Many researchers have made attempts to study abstract art in the form of edge detection, brush stroke and emotion recognition algorithms using machine and deep learning. This papers describes the study of a wide distribution of abstract paintings using Generative Adversarial Neural Networks(GAN). GANs have the ability to learn and reproduce a distribution enabling researchers and scientists to effectively explore and study the generated image space. However, the challenge lies in developing an efficient GAN architecture that overcomes common training pitfalls. This paper addresses this challenge by introducing a modified-DCGAN (mDCGAN) specifically designed for high-quality artwork generation. The approach involves a thorough exploration of the modifications made, delving into the intricate workings of DCGANs, optimisation techniques, and regularisation methods aimed at improving stability and realism in art generation enabling effective study of generated patterns. The proposed mDCGAN incorporates meticulous adjustments in layer configurations and architectural choices, offering tailored solutions to the unique demands of art generation while effectively combating issues like mode collapse and gradient vanishing. Further this paper explores the generated latent space by performing random walks to understand vector relationships between brush strokes and colours in the abstract art space and a statistical analysis of unstable outputs after a certain period of GAN training and compare its significant difference. These findings validate the effectiveness of the proposed approach, emphasising its potential to revolutionise the field of digital art generation and digital art ecosystem.