CVMar 28, 2024

Total-Decom: Decomposed 3D Scene Reconstruction with Minimal Interaction

arXiv:2403.19314v216 citationsh-index: 9Has CodeCVPR
Originality Incremental advance
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This addresses the challenge of decomposed object editing in 3D scene reconstruction for computer vision and graphics applications, representing an incremental improvement by integrating existing models with novel techniques.

The paper tackles the problem of editing and manipulating 3D scenes reconstructed from multi-view images by introducing Total-Decom, a method for decomposed 3D reconstruction with minimal human interaction, achieving real-time control over decomposition granularity and quality.

Scene reconstruction from multi-view images is a fundamental problem in computer vision and graphics. Recent neural implicit surface reconstruction methods have achieved high-quality results; however, editing and manipulating the 3D geometry of reconstructed scenes remains challenging due to the absence of naturally decomposed object entities and complex object/background compositions. In this paper, we present Total-Decom, a novel method for decomposed 3D reconstruction with minimal human interaction. Our approach seamlessly integrates the Segment Anything Model (SAM) with hybrid implicit-explicit neural surface representations and a mesh-based region-growing technique for accurate 3D object decomposition. Total-Decom requires minimal human annotations while providing users with real-time control over the granularity and quality of decomposition. We extensively evaluate our method on benchmark datasets and demonstrate its potential for downstream applications, such as animation and scene editing. The code is available at https://github.com/CVMI-Lab/Total-Decom.git.

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