CGCVApr 9, 2024

Concise Plane Arrangements for Low-Poly Surface and Volume Modelling

arXiv:2404.06154v210 citationsh-index: 30Has CodeECCV
AI Analysis

This addresses scalability issues in 3D modelling for computer graphics and geometry processing, though it appears incremental as it builds on existing plane arrangement methods.

The paper tackles the poor scalability of plane arrangements for surface and volume modelling by introducing an ordering scheme and direct use of input points, which improve construction scalability by up to two orders of magnitude, and it extracts low-polygon meshes and convex decompositions with state-of-the-art results.

Plane arrangements are a useful tool for surface and volume modelling. However, their main drawback is poor scalability. We introduce two key novelties that enable the construction of plane arrangements for complex objects and entire scenes: (i) an ordering scheme for the plane insertion and (ii) the direct use of input points during arrangement construction. Both ingredients reduce the number of unwanted splits, resulting in improved scalability of the construction mechanism by up to two orders of magnitude compared to existing algorithms. We further introduce a remeshing and simplification technique that allows us to extract low-polygon surface meshes and lightweight convex decompositions of volumes from the arrangement. We show that our approach leads to state-of-the-art results for the aforementioned tasks by comparing it to learning-based and traditional approaches on various different datasets. Our implementation is available at https://github.com/raphaelsulzer/compod .

Code Implementations1 repo
Foundations

The foundational work for this paper's niche, ranked by how specifically the neighbourhood builds on it — not by global fame.

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