CVApr 10, 2024

UDiFF: Generating Conditional Unsigned Distance Fields with Optimal Wavelet Diffusion

arXiv:2404.06851v132 citationsh-index: 40CVPR
Originality Incremental advance
AI Analysis

This work addresses the problem of generating diverse 3D real-world content with open surfaces for applications in computer graphics and AI, representing an incremental improvement over prior methods.

The authors tackled the limitation of existing 3D diffusion models to closed surfaces by introducing UDiFF, a model that generates textured 3D shapes with open surfaces using unsigned distance fields, achieving advantages in numerical and visual comparisons on benchmarks.

Diffusion models have shown remarkable results for image generation, editing and inpainting. Recent works explore diffusion models for 3D shape generation with neural implicit functions, i.e., signed distance function and occupancy function. However, they are limited to shapes with closed surfaces, which prevents them from generating diverse 3D real-world contents containing open surfaces. In this work, we present UDiFF, a 3D diffusion model for unsigned distance fields (UDFs) which is capable to generate textured 3D shapes with open surfaces from text conditions or unconditionally. Our key idea is to generate UDFs in spatial-frequency domain with an optimal wavelet transformation, which produces a compact representation space for UDF generation. Specifically, instead of selecting an appropriate wavelet transformation which requires expensive manual efforts and still leads to large information loss, we propose a data-driven approach to learn the optimal wavelet transformation for UDFs. We evaluate UDiFF to show our advantages by numerical and visual comparisons with the latest methods on widely used benchmarks. Page: https://weiqi-zhang.github.io/UDiFF.

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