CVAILGApr 17, 2024

SoccerNet Game State Reconstruction: End-to-End Athlete Tracking and Identification on a Minimap

arXiv:2404.11335v149 citationsh-index: 36Has Code2024 IEEE/CVF Conference on Computer Vision and Pattern Recognition Workshops (CVPRW)
Originality Synthesis-oriented
AI Analysis

This work addresses the challenge of automated game analysis in sports, specifically for soccer, by providing a foundational dataset and baseline for game state reconstruction, which is incremental as it builds on existing tracking and identification methods.

The authors tackled the problem of reconstructing the game state in soccer by tracking and identifying athletes on a minimap from single-camera videos, introducing a new dataset (SoccerNet-GSR) with 200 video sequences and over 2.36 million annotated athlete positions, and proposing a baseline method and evaluation metric (GS-HOTA) to bootstrap research in this area.

Tracking and identifying athletes on the pitch holds a central role in collecting essential insights from the game, such as estimating the total distance covered by players or understanding team tactics. This tracking and identification process is crucial for reconstructing the game state, defined by the athletes' positions and identities on a 2D top-view of the pitch, (i.e. a minimap). However, reconstructing the game state from videos captured by a single camera is challenging. It requires understanding the position of the athletes and the viewpoint of the camera to localize and identify players within the field. In this work, we formalize the task of Game State Reconstruction and introduce SoccerNet-GSR, a novel Game State Reconstruction dataset focusing on football videos. SoccerNet-GSR is composed of 200 video sequences of 30 seconds, annotated with 9.37 million line points for pitch localization and camera calibration, as well as over 2.36 million athlete positions on the pitch with their respective role, team, and jersey number. Furthermore, we introduce GS-HOTA, a novel metric to evaluate game state reconstruction methods. Finally, we propose and release an end-to-end baseline for game state reconstruction, bootstrapping the research on this task. Our experiments show that GSR is a challenging novel task, which opens the field for future research. Our dataset and codebase are publicly available at https://github.com/SoccerNet/sn-gamestate.

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