CVApr 19, 2024

EfficientGS: Streamlining Gaussian Splatting for Large-Scale High-Resolution Scene Representation

arXiv:2404.12777v129 citationsh-index: 12
Originality Incremental advance
AI Analysis

This addresses efficiency issues in 3D scene representation for applications like aerial imaging, though it is incremental as it builds on existing 3DGS methods.

The paper tackled the problem of 3D Gaussian Splatting being computationally intensive for large-scale, high-resolution scenes by introducing EfficientGS, which reduces model size by approximately tenfold while maintaining high rendering fidelity.

In the domain of 3D scene representation, 3D Gaussian Splatting (3DGS) has emerged as a pivotal technology. However, its application to large-scale, high-resolution scenes (exceeding 4k$\times$4k pixels) is hindered by the excessive computational requirements for managing a large number of Gaussians. Addressing this, we introduce 'EfficientGS', an advanced approach that optimizes 3DGS for high-resolution, large-scale scenes. We analyze the densification process in 3DGS and identify areas of Gaussian over-proliferation. We propose a selective strategy, limiting Gaussian increase to key primitives, thereby enhancing the representational efficiency. Additionally, we develop a pruning mechanism to remove redundant Gaussians, those that are merely auxiliary to adjacent ones. For further enhancement, we integrate a sparse order increment for Spherical Harmonics (SH), designed to alleviate storage constraints and reduce training overhead. Our empirical evaluations, conducted on a range of datasets including extensive 4K+ aerial images, demonstrate that 'EfficientGS' not only expedites training and rendering times but also achieves this with a model size approximately tenfold smaller than conventional 3DGS while maintaining high rendering fidelity.

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