CVApr 22, 2024

Guess The Unseen: Dynamic 3D Scene Reconstruction from Partial 2D Glimpses

arXiv:2404.14410v120 citationsh-index: 8CVPR
Originality Highly original
AI Analysis

This addresses the real-world challenge of limited 3D human reconstruction data for applications in computer vision and graphics.

The paper tackles the problem of reconstructing 3D scenes with multiple dynamic humans from monocular videos with sparse observations, achieving high-quality results in challenging scenarios like occlusion and few-shot inputs.

In this paper, we present a method to reconstruct the world and multiple dynamic humans in 3D from a monocular video input. As a key idea, we represent both the world and multiple humans via the recently emerging 3D Gaussian Splatting (3D-GS) representation, enabling to conveniently and efficiently compose and render them together. In particular, we address the scenarios with severely limited and sparse observations in 3D human reconstruction, a common challenge encountered in the real world. To tackle this challenge, we introduce a novel approach to optimize the 3D-GS representation in a canonical space by fusing the sparse cues in the common space, where we leverage a pre-trained 2D diffusion model to synthesize unseen views while keeping the consistency with the observed 2D appearances. We demonstrate our method can reconstruct high-quality animatable 3D humans in various challenging examples, in the presence of occlusion, image crops, few-shot, and extremely sparse observations. After reconstruction, our method is capable of not only rendering the scene in any novel views at arbitrary time instances, but also editing the 3D scene by removing individual humans or applying different motions for each human. Through various experiments, we demonstrate the quality and efficiency of our methods over alternative existing approaches.

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