CVApr 22, 2024

UVMap-ID: A Controllable and Personalized UV Map Generative Model

arXiv:2404.14568v212 citationsh-index: 30Has CodeMM
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This work addresses a domain-specific need for creating customized 3D human textures in computer graphics and virtual reality, representing an incremental advancement over existing methods.

The paper tackles the problem of generating personalized 3D human texture maps (UV Maps) from face images and evaluating their quality, achieving effective controllable and personalized generation as demonstrated through quantitative and qualitative analyses.

Recently, diffusion models have made significant strides in synthesizing realistic 2D human images based on provided text prompts. Building upon this, researchers have extended 2D text-to-image diffusion models into the 3D domain for generating human textures (UV Maps). However, some important problems about UV Map Generative models are still not solved, i.e., how to generate personalized texture maps for any given face image, and how to define and evaluate the quality of these generated texture maps. To solve the above problems, we introduce a novel method, UVMap-ID, which is a controllable and personalized UV Map generative model. Unlike traditional large-scale training methods in 2D, we propose to fine-tune a pre-trained text-to-image diffusion model which is integrated with a face fusion module for achieving ID-driven customized generation. To support the finetuning strategy, we introduce a small-scale attribute-balanced training dataset, including high-quality textures with labeled text and Face ID. Additionally, we introduce some metrics to evaluate the multiple aspects of the textures. Finally, both quantitative and qualitative analyses demonstrate the effectiveness of our method in controllable and personalized UV Map generation. Code is publicly available via https://github.com/twowwj/UVMap-ID.

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