CVAIApr 23, 2024

WANDR: Intention-guided Human Motion Generation

arXiv:2404.15383v133 citationsh-index: 42CVPR
Originality Incremental advance
AI Analysis

This addresses a key challenge in animation and robotics for creating realistic human movements, though it is incremental as it builds on existing data-driven and reinforcement learning methods.

The paper tackles the problem of generating natural human motions for 3D avatars to walk and reach arbitrary goals, introducing WANDR, a model that uses intention features to produce motions that place the wrist on goal locations, achieving generalization to unseen goals.

Synthesizing natural human motions that enable a 3D human avatar to walk and reach for arbitrary goals in 3D space remains an unsolved problem with many applications. Existing methods (data-driven or using reinforcement learning) are limited in terms of generalization and motion naturalness. A primary obstacle is the scarcity of training data that combines locomotion with goal reaching. To address this, we introduce WANDR, a data-driven model that takes an avatar's initial pose and a goal's 3D position and generates natural human motions that place the end effector (wrist) on the goal location. To solve this, we introduce novel intention features that drive rich goal-oriented movement. Intention guides the agent to the goal, and interactively adapts the generation to novel situations without needing to define sub-goals or the entire motion path. Crucially, intention allows training on datasets that have goal-oriented motions as well as those that do not. WANDR is a conditional Variational Auto-Encoder (c-VAE), which we train using the AMASS and CIRCLE datasets. We evaluate our method extensively and demonstrate its ability to generate natural and long-term motions that reach 3D goals and generalize to unseen goal locations. Our models and code are available for research purposes at wandr.is.tue.mpg.de.

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