AIMAROApr 25, 2024

Optimal and Bounded Suboptimal Any-Angle Multi-agent Pathfinding

arXiv:2404.16379v27 citationsh-index: 34IROS
Originality Incremental advance
AI Analysis

This work addresses pathfinding for multiple agents in continuous spaces, which is incremental as it adapts existing techniques to a new movement model.

The paper tackles the problem of multi-agent pathfinding with any-angle movements, presenting the first optimal algorithm for this setting and achieving over 30% more solvable problems compared to a baseline approach.

Multi-agent pathfinding (MAPF) is the problem of finding a set of conflict-free paths for a set of agents. Typically, the agents' moves are limited to a pre-defined graph of possible locations and allowed transitions between them, e.g. a 4-neighborhood grid. We explore how to solve MAPF problems when each agent can move between any pair of possible locations as long as traversing the line segment connecting them does not lead to a collision with the obstacles. This is known as any-angle pathfinding. We present the first optimal any-angle multi-agent pathfinding algorithm. Our planner is based on the Continuous Conflict-based Search (CCBS) algorithm and an optimal any-angle variant of the Safe Interval Path Planning (TO-AA-SIPP). The straightforward combination of those, however, scales poorly since any-angle path finding induces search trees with a very large branching factor. To mitigate this, we adapt two techniques from classical MAPF to the any-angle setting, namely Disjoint Splitting and Multi-Constraints. Experimental results on different combinations of these techniques show they enable solving over 30% more problems than the vanilla combination of CCBS and TO-AA-SIPP. In addition, we present a bounded-suboptimal variant of our algorithm, that enables trading runtime for solution cost in a controlled manner.

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