Seizing the Means of Production: Exploring the Landscape of Crafting, Adapting and Navigating Generative AI Models in the Visual Arts
This addresses the problem of how visual artists can engage with generative AI for creative work, but it is incremental as it focuses on mapping and motivating rather than introducing new methods.
The paper maps the landscape of options for visual artists to create personal artworks using deep generative models, and argues for revisiting model crafting as a creative activity in its own right.
In this paper, we map out the landscape of options available to visual artists for creating personal artworks, including crafting, adapting and navigating deep generative models. Following that, we argue for revisiting model crafting, defined as the design and manipulation of generative models for creative goals, and motivate studying and designing for model crafting as a creative activity in its own right.