CLAIMay 6, 2024

Word2World: Generating Stories and Worlds through Large Language Models

arXiv:2405.06686v126 citationsHas Code
Originality Synthesis-oriented
AI Analysis

This work addresses the problem of generating interactive game content for developers and researchers, representing an incremental advancement by applying existing LLM capabilities to a new domain without fine-tuning.

The paper tackles the challenge of using large language models (LLMs) for procedural content generation (PCG) by introducing Word2World, a system that enables LLMs to design playable games through stories without task-specific fine-tuning, resulting in coherent worlds and playable games as validated through testing and ablation studies.

Large Language Models (LLMs) have proven their worth across a diverse spectrum of disciplines. LLMs have shown great potential in Procedural Content Generation (PCG) as well, but directly generating a level through a pre-trained LLM is still challenging. This work introduces Word2World, a system that enables LLMs to procedurally design playable games through stories, without any task-specific fine-tuning. Word2World leverages the abilities of LLMs to create diverse content and extract information. Combining these abilities, LLMs can create a story for the game, design narrative, and place tiles in appropriate places to create coherent worlds and playable games. We test Word2World with different LLMs and perform a thorough ablation study to validate each step. We open-source the code at https://github.com/umair-nasir14/Word2World.

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Foundations

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