CVLGMar 16

MetaGS: A Meta-Learned Gaussian-Phong Model for Out-of-Distribution 3D Scene Relighting

arXiv:2405.2079169.13 citationsh-index: 10
Predicted impact top 44% in CV · last 90 daysOriginality Incremental advance
AI Analysis

This addresses the challenge of 3D relighting for computer vision applications when lighting conditions differ significantly from training data, though it appears incremental by combining existing techniques.

The paper tackled the problem of out-of-distribution 3D scene relighting by proposing MetaGS, which uses meta-learning and physical priors to improve generalization under unseen lighting conditions, achieving effective results on synthetic and real-world datasets.

Out-of-distribution (OOD) 3D relighting requires novel view synthesis under unseen lighting conditions that differ significantly from the observed images. Existing relighting methods, which assume consistent light source distributions between training and testing, often degrade in OOD scenarios. We introduce MetaGS to tackle this challenge from two perspectives. First, we propose a meta-learning approach to train 3D Gaussian splatting, which explicitly promotes learning generalizable Gaussian geometries and appearance attributes across diverse lighting conditions, even with biased training data. Second, we embed fundamental physical priors from the Blinn-Phong reflection model into Gaussian splatting, which enhances the decoupling of shading components and leads to more accurate 3D scene reconstruction. Results on both synthetic and real-world datasets demonstrate the effectiveness of MetaGS in challenging OOD relighting tasks, supporting efficient point-light relighting and generalizing well to unseen environment lighting maps.

Code Implementations1 repo
Foundations

The foundational work for this paper's niche, ranked by how specifically the neighbourhood builds on it — not by global fame.

Your Notes