CVJun 11, 2024

4Real: Towards Photorealistic 4D Scene Generation via Video Diffusion Models

arXiv:2406.07472v266 citations
Originality Highly original
AI Analysis

This advances 4D scene generation for applications like VR/AR and content creation by improving realism over prior methods.

The paper tackles the problem of generating photorealistic 4D scenes from text, addressing limitations of existing object-centric and synthetic methods by introducing a pipeline that uses video diffusion models trained on real-world data instead of 3D generative models, resulting in enhanced photorealism and structural integrity for multi-view dynamic scenes.

Existing dynamic scene generation methods mostly rely on distilling knowledge from pre-trained 3D generative models, which are typically fine-tuned on synthetic object datasets. As a result, the generated scenes are often object-centric and lack photorealism. To address these limitations, we introduce a novel pipeline designed for photorealistic text-to-4D scene generation, discarding the dependency on multi-view generative models and instead fully utilizing video generative models trained on diverse real-world datasets. Our method begins by generating a reference video using the video generation model. We then learn the canonical 3D representation of the video using a freeze-time video, delicately generated from the reference video. To handle inconsistencies in the freeze-time video, we jointly learn a per-frame deformation to model these imperfections. We then learn the temporal deformation based on the canonical representation to capture dynamic interactions in the reference video. The pipeline facilitates the generation of dynamic scenes with enhanced photorealism and structural integrity, viewable from multiple perspectives, thereby setting a new standard in 4D scene generation.

Foundations

The foundational work for this paper's niche, ranked by how specifically the neighbourhood builds on it — not by global fame.

Your Notes