LGJun 12, 2024

Reinforcement Learning for High-Level Strategic Control in Tower Defense Games

arXiv:2406.07980v14 citations
Originality Incremental advance
AI Analysis

This provides an incremental improvement for game developers seeking more robust automated testing tools.

The paper tackled the problem of automating gameplay testing and validation in tower defense games by combining reinforcement learning with scripted AI, achieving a 57.12% success rate compared to 47.95% for heuristic AI alone in 40 levels of Plants vs. Zombies.

In strategy games, one of the most important aspects of game design is maintaining a sense of challenge for players. Many mobile titles feature quick gameplay loops that allow players to progress steadily, requiring an abundance of levels and puzzles to prevent them from reaching the end too quickly. As with any content creation, testing and validation are essential to ensure engaging gameplay mechanics, enjoyable game assets, and playable levels. In this paper, we propose an automated approach that can be leveraged for gameplay testing and validation that combines traditional scripted methods with reinforcement learning, reaping the benefits of both approaches while adapting to new situations similarly to how a human player would. We test our solution on a popular tower defense game, Plants vs. Zombies. The results show that combining a learned approach, such as reinforcement learning, with a scripted AI produces a higher-performing and more robust agent than using only heuristic AI, achieving a 57.12% success rate compared to 47.95% in a set of 40 levels. Moreover, the results demonstrate the difficulty of training a general agent for this type of puzzle-like game.

Foundations

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