CVJun 19, 2024

Part-aware Unified Representation of Language and Skeleton for Zero-shot Action Recognition

arXiv:2406.13327v133 citationsHas Code
Originality Incremental advance
AI Analysis

This work addresses the problem of recognizing unseen action classes from skeleton data for applications like human-computer interaction, though it is incremental as it builds on existing alignment techniques.

The paper tackles zero-shot skeleton-based action recognition by proposing PURLS, a method that aligns language and skeleton features at both local and global scales, achieving superior performance on three large-scale datasets compared to prior solutions.

While remarkable progress has been made on supervised skeleton-based action recognition, the challenge of zero-shot recognition remains relatively unexplored. In this paper, we argue that relying solely on aligning label-level semantics and global skeleton features is insufficient to effectively transfer locally consistent visual knowledge from seen to unseen classes. To address this limitation, we introduce Part-aware Unified Representation between Language and Skeleton (PURLS) to explore visual-semantic alignment at both local and global scales. PURLS introduces a new prompting module and a novel partitioning module to generate aligned textual and visual representations across different levels. The former leverages a pre-trained GPT-3 to infer refined descriptions of the global and local (body-part-based and temporal-interval-based) movements from the original action labels. The latter employs an adaptive sampling strategy to group visual features from all body joint movements that are semantically relevant to a given description. Our approach is evaluated on various skeleton/language backbones and three large-scale datasets, i.e., NTU-RGB+D 60, NTU-RGB+D 120, and a newly curated dataset Kinetics-skeleton 200. The results showcase the universality and superior performance of PURLS, surpassing prior skeleton-based solutions and standard baselines from other domains. The source codes can be accessed at https://github.com/azzh1/PURLS.

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