CVROJun 26, 2024

3D Feature Distillation with Object-Centric Priors

arXiv:2406.18742v5
Originality Highly original
AI Analysis

This work addresses the challenge of 3D language grounding for robotics applications, offering a practical solution that departs from the need for multiple camera views at test time.

The paper tackles the problem of grounding natural language in 3D scenes by improving 3D feature distillation from 2D vision-language models like CLIP, using object-centric priors to enhance accuracy and segmentation crispness. The result is a method that reconstructs 3D CLIP features with improved grounding capacity and spatial consistency from single-view RGB-D, generalizing to novel tabletop domains and enabling language-guided robotic grasping.

Grounding natural language to the physical world is a ubiquitous topic with a wide range of applications in computer vision and robotics. Recently, 2D vision-language models such as CLIP have been widely popularized, due to their impressive capabilities for open-vocabulary grounding in 2D images. Recent works aim to elevate 2D CLIP features to 3D via feature distillation, but either learn neural fields that are scene-specific and hence lack generalization, or focus on indoor room scan data that require access to multiple camera views, which is not practical in robot manipulation scenarios. Additionally, related methods typically fuse features at pixel-level and assume that all camera views are equally informative. In this work, we show that this approach leads to sub-optimal 3D features, both in terms of grounding accuracy, as well as segmentation crispness. To alleviate this, we propose a multi-view feature fusion strategy that employs object-centric priors to eliminate uninformative views based on semantic information, and fuse features at object-level via instance segmentation masks. To distill our object-centric 3D features, we generate a large-scale synthetic multi-view dataset of cluttered tabletop scenes, spawning 15k scenes from over 3300 unique object instances, which we make publicly available. We show that our method reconstructs 3D CLIP features with improved grounding capacity and spatial consistency, while doing so from single-view RGB-D, thus departing from the assumption of multiple camera views at test time. Finally, we show that our approach can generalize to novel tabletop domains and be re-purposed for 3D instance segmentation without fine-tuning, and demonstrate its utility for language-guided robotic grasping in clutter.

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