CVDGJul 15, 2024

Differentiable Voxelization and Mesh Morphing

arXiv:2407.11272v23 citationsh-index: 19
Originality Incremental advance
AI Analysis

This enables efficient mesh morphing for 3D computer vision applications, though it appears incremental as it builds on existing voxelization techniques.

The paper tackles the problem of differentiable voxelization of 3D meshes using winding numbers and solid angles, achieving state-of-the-art accuracy and efficiency on the ShapeNet dataset.

In this paper, we propose the differentiable voxelization of 3D meshes via the winding number and solid angles. The proposed approach achieves fast, flexible, and accurate voxelization of 3D meshes, admitting the computation of gradients with respect to the input mesh and GPU acceleration. We further demonstrate the application of the proposed voxelization in mesh morphing, where the voxelized mesh is deformed by a neural network. The proposed method is evaluated on the ShapeNet dataset and achieves state-of-the-art performance in terms of both accuracy and efficiency.

Code Implementations2 repos
Foundations

The foundational work for this paper's niche, ranked by how specifically the neighbourhood builds on it — not by global fame.

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