LGJul 18, 2024

Random Latent Exploration for Deep Reinforcement Learning

arXiv:2407.13755v39 citationsh-index: 16
Originality Incremental advance
AI Analysis

This addresses exploration challenges for reinforcement learning practitioners, offering a simple plug-in method that is incremental over existing approaches.

The paper tackles the problem of exploration in reinforcement learning by introducing Random Latent Exploration (RLE), a strategy that uses randomly sampled goals in a latent space to outperform noise-based and bonus-based methods on average in tasks like Atari and Isaac Gym.

We introduce Random Latent Exploration (RLE), a simple yet effective exploration strategy in reinforcement learning (RL). On average, RLE outperforms noise-based methods, which perturb the agent's actions, and bonus-based exploration, which rewards the agent for attempting novel behaviors. The core idea of RLE is to encourage the agent to explore different parts of the environment by pursuing randomly sampled goals in a latent space. RLE is as simple as noise-based methods, as it avoids complex bonus calculations but retains the deep exploration benefits of bonus-based methods. Our experiments show that RLE improves performance on average in both discrete (e.g., Atari) and continuous control tasks (e.g., Isaac Gym), enhancing exploration while remaining a simple and general plug-in for existing RL algorithms. Project website and code: https://srinathm1359.github.io/random-latent-exploration

Foundations

The foundational work for this paper's niche, ranked by how specifically the neighbourhood builds on it — not by global fame.

Your Notes