Data-Driven Traffic Simulation for an Intersection in a Metropolis
This addresses traffic modeling for urban planning and autonomous systems, but it is incremental as it builds on existing trajectory forecasting methods.
The paper tackles traffic simulation in metropolitan intersections by developing a data-driven environment using real-world tracking data and trajectory forecasting models, achieving a Final Displacement Error of 0.36 at 20 FPS on an NVIDIA A100 GPU.
We present a novel data-driven simulation environment for modeling traffic in metropolitan street intersections. Using real-world tracking data collected over an extended period of time, we train trajectory forecasting models to learn agent interactions and environmental constraints that are difficult to capture conventionally. Trajectories of new agents are first coarsely generated by sampling from the spatial and temporal generative distributions, then refined using state-of-the-art trajectory forecasting models. The simulation can run either autonomously, or under explicit human control conditioned on the generative distributions. We present the experiments for a variety of model configurations. Under an iterative prediction scheme, the way-point-supervised TrajNet++ model obtained 0.36 Final Displacement Error (FDE) in 20 FPS on an NVIDIA A100 GPU.