CVAug 17, 2024

Gaussian in the Dark: Real-Time View Synthesis From Inconsistent Dark Images Using Gaussian Splatting

arXiv:2408.09130v226 citationsh-index: 10
Originality Incremental advance
AI Analysis

This addresses a domain-specific challenge for computer vision and graphics applications in low-light environments, representing an incremental improvement over existing 3D Gaussian Splatting techniques.

The paper tackles the problem of real-time view synthesis from inconsistent dark images, where brightness variations and multi-view inconsistencies degrade 3D Gaussian Splatting performance, and proposes Gaussian-DK to produce high-quality renderings without artifacts, significantly outperforming existing methods.

3D Gaussian Splatting has recently emerged as a powerful representation that can synthesize remarkable novel views using consistent multi-view images as input. However, we notice that images captured in dark environments where the scenes are not fully illuminated can exhibit considerable brightness variations and multi-view inconsistency, which poses great challenges to 3D Gaussian Splatting and severely degrades its performance. To tackle this problem, we propose Gaussian-DK. Observing that inconsistencies are mainly caused by camera imaging, we represent a consistent radiance field of the physical world using a set of anisotropic 3D Gaussians, and design a camera response module to compensate for multi-view inconsistencies. We also introduce a step-based gradient scaling strategy to constrain Gaussians near the camera, which turn out to be floaters, from splitting and cloning. Experiments on our proposed benchmark dataset demonstrate that Gaussian-DK produces high-quality renderings without ghosting and floater artifacts and significantly outperforms existing methods. Furthermore, we can also synthesize light-up images by controlling exposure levels that clearly show details in shadow areas.

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