Hokoff: Real Game Dataset from Honor of Kings and its Offline Reinforcement Learning Benchmarks
This provides a domain-specific benchmark for offline RL and MARL researchers, though it is incremental as it focuses on dataset creation and benchmarking.
The authors tackled the lack of realistic datasets for offline reinforcement learning by introducing Hokoff, a dataset from the complex game Honor of Kings, and benchmarked algorithms, revealing current methods' incompetency in handling task complexity and generalization.
The advancement of Offline Reinforcement Learning (RL) and Offline Multi-Agent Reinforcement Learning (MARL) critically depends on the availability of high-quality, pre-collected offline datasets that represent real-world complexities and practical applications. However, existing datasets often fall short in their simplicity and lack of realism. To address this gap, we propose Hokoff, a comprehensive set of pre-collected datasets that covers both offline RL and offline MARL, accompanied by a robust framework, to facilitate further research. This data is derived from Honor of Kings, a recognized Multiplayer Online Battle Arena (MOBA) game known for its intricate nature, closely resembling real-life situations. Utilizing this framework, we benchmark a variety of offline RL and offline MARL algorithms. We also introduce a novel baseline algorithm tailored for the inherent hierarchical action space of the game. We reveal the incompetency of current offline RL approaches in handling task complexity, generalization and multi-task learning.