VTON-HandFit: Virtual Try-on for Arbitrary Hand Pose Guided by Hand Priors Embedding
This addresses a specific issue in virtual try-on for real-world scenarios, but it is incremental as it builds on existing diffusion-based methods.
The paper tackles the problem of hand occlusion degrading performance in virtual try-on systems by proposing VTON-HandFit, which uses hand priors to reconstruct appearance and structure, resulting in outperforming baselines on public and self-collected datasets.
Although diffusion-based image virtual try-on has made considerable progress, emerging approaches still struggle to effectively address the issue of hand occlusion (i.e., clothing regions occluded by the hand part), leading to a notable degradation of the try-on performance. To tackle this issue widely existing in real-world scenarios, we propose VTON-HandFit, leveraging the power of hand priors to reconstruct the appearance and structure for hand occlusion cases. Firstly, we tailor a Handpose Aggregation Net using the ControlNet-based structure explicitly and adaptively encoding the global hand and pose priors. Besides, to fully exploit the hand-related structure and appearance information, we propose Hand-feature Disentanglement Embedding module to disentangle the hand priors into the hand structure-parametric and visual-appearance features, and customize a masked cross attention for further decoupled feature embedding. Lastly, we customize a hand-canny constraint loss to better learn the structure edge knowledge from the hand template of model image. VTON-HandFit outperforms the baselines in qualitative and quantitative evaluations on the public dataset and our self-collected hand-occlusion Handfit-3K dataset particularly for the arbitrary hand pose occlusion cases in real-world scenarios. The Code and dataset will be available at \url{https://github.com/VTON-HandFit/VTON-HandFit}.