CVETHCMMAug 24, 2024

An Open, Cross-Platform, Web-Based Metaverse Using WebXR and A-Frame

arXiv:2408.13520v11 citationsh-index: 1
Originality Synthesis-oriented
AI Analysis

This addresses the problem of fragmented metaverses for developers and users, though it appears incremental as it builds on existing frameworks.

The paper tackles the lack of open and cross-platform architecture in the metaverse by proposing a WebXR-based system using A-Frame and Networked-AFrame, with a prototype showing positive feedback on ease of use and effectiveness in enabling immersive experiences.

The metaverse has received much attention in the literature and industry in the last few years, but the lack of an open and cross-platform architecture has led to many distinct metaverses that cannot communicate with each other. This work proposes a WebXR-based cross-platform architecture for developing spatial web apps using the A-Frame and Networked-Aframe frameworks with a view to an open and interoperable metaverse, accessible from both the web and extended reality devices. A prototype was implemented and evaluated, supporting the capability of the technology stack to enable immersive experiences across different platforms and devices. Positive feedback on ease of use of the immersive environment further corroborates the proposed approach, underscoring its effectiveness in facilitating engaging and interactive virtual spaces. By adhering to principles of interoperability and inclusivity, it lives up to Tim Berners-Lee's vision of the World Wide Web as an open platform that transcends geographical and technical boundaries.

Foundations

The foundational work for this paper's niche, ranked by how specifically the neighbourhood builds on it — not by global fame.

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