CVSep 11, 2024

Self-Evolving Depth-Supervised 3D Gaussian Splatting from Rendered Stereo Pairs

arXiv:2409.07456v19 citationsh-index: 37
Originality Incremental advance
AI Analysis

This addresses geometry inaccuracies in 3D reconstruction for computer vision applications, but it is incremental as it builds on existing methods.

The paper tackled the problem of inaccurate geometry and floating artifacts in 3D Gaussian Splatting by integrating depth priors from a stereo network during optimization, resulting in improved scene representation as validated on three datasets.

3D Gaussian Splatting (GS) significantly struggles to accurately represent the underlying 3D scene geometry, resulting in inaccuracies and floating artifacts when rendering depth maps. In this paper, we address this limitation, undertaking a comprehensive analysis of the integration of depth priors throughout the optimization process of Gaussian primitives, and present a novel strategy for this purpose. This latter dynamically exploits depth cues from a readily available stereo network, processing virtual stereo pairs rendered by the GS model itself during training and achieving consistent self-improvement of the scene representation. Experimental results on three popular datasets, breaking ground as the first to assess depth accuracy for these models, validate our findings.

Foundations

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