AISYSep 18, 2024

Anticipating Oblivious Opponents in Stochastic Games

arXiv:2409.11671v1h-index: 5
Originality Highly original
AI Analysis

This addresses the problem of strategic decision-making against non-adaptive opponents for applications like robotic assistance and automated planning.

The paper tackles the problem of anticipating actions of oblivious opponents in concurrent stochastic games by synthesizing a finite information state machine that tracks belief states about opponent policies, and shows this approach successfully anticipates opponent policies to maximize reward in benchmark examples including cataract surgery and furniture assembly tasks.

We present an approach for systematically anticipating the actions and policies employed by \emph{oblivious} environments in concurrent stochastic games, while maximizing a reward function. Our main contribution lies in the synthesis of a finite \emph{information state machine} whose alphabet ranges over the actions of the environment. Each state of the automaton is mapped to a belief state about the policy used by the environment. We introduce a notion of consistency that guarantees that the belief states tracked by our automaton stays within a fixed distance of the precise belief state obtained by knowledge of the full history. We provide methods for checking consistency of an automaton and a synthesis approach which upon successful termination yields such a machine. We show how the information state machine yields an MDP that serves as the starting point for computing optimal policies for maximizing a reward function defined over plays. We present an experimental evaluation over benchmark examples including human activity data for tasks such as cataract surgery and furniture assembly, wherein our approach successfully anticipates the policies and actions of the environment in order to maximize the reward.

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