AISep 19, 2024

Can VLMs Play Action Role-Playing Games? Take Black Myth Wukong as a Study Case

arXiv:2409.12889v229 citationsh-index: 8
Originality Incremental advance
AI Analysis

This work addresses the problem of poor generalization and extensive training in ARPGs for AI agents, offering a new benchmark and dataset for multimodal agents in complex action game environments, though it is incremental in advancing VLM capabilities.

The researchers tackled the challenge of applying vision language models (VLMs) to action role-playing games (ARPGs) like Black Myth: Wukong, where they defined 12 tasks and achieved success in 90% of easy and medium-level combat scenarios using a novel VARP agent framework.

Recently, large language model (LLM)-based agents have made significant advances across various fields. One of the most popular research areas involves applying these agents to video games. Traditionally, these methods have relied on game APIs to access in-game environmental and action data. However, this approach is limited by the availability of APIs and does not reflect how humans play games. With the advent of vision language models (VLMs), agents now have enhanced visual understanding capabilities, enabling them to interact with games using only visual inputs. Despite these advances, current approaches still face challenges in action-oriented tasks, particularly in action role-playing games (ARPGs), where reinforcement learning methods are prevalent but suffer from poor generalization and require extensive training. To address these limitations, we select an ARPG, ``Black Myth: Wukong'', as a research platform to explore the capability boundaries of existing VLMs in scenarios requiring visual-only input and complex action output. We define 12 tasks within the game, with 75% focusing on combat, and incorporate several state-of-the-art VLMs into this benchmark. Additionally, we will release a human operation dataset containing recorded gameplay videos and operation logs, including mouse and keyboard actions. Moreover, we propose a novel VARP (Vision Action Role-Playing) agent framework, consisting of an action planning system and a visual trajectory system. Our framework demonstrates the ability to perform basic tasks and succeed in 90% of easy and medium-level combat scenarios. This research aims to provide new insights and directions for applying multimodal agents in complex action game environments. The code and datasets will be made available at https://varp-agent.github.io/.

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