CVSep 20, 2024

3D-GSW: 3D Gaussian Splatting for Robust Watermarking

arXiv:2409.13222v413 citationsh-index: 5
Originality Incremental advance
AI Analysis

This addresses copyright protection for 3D Gaussian Splatting users, but it is incremental as it applies existing watermarking concepts to a new 3D representation.

The paper tackles the problem of unauthorized use of 3D Gaussian Splatting models and rendered images by introducing a robust watermarking method that secures copyright, achieving superior performance in rendering quality and watermark robustness while improving real-time rendering efficiency.

As 3D Gaussian Splatting (3D-GS) gains significant attention and its commercial usage increases, the need for watermarking technologies to prevent unauthorized use of the 3D-GS models and rendered images has become increasingly important. In this paper, we introduce a robust watermarking method for 3D-GS that secures copyright of both the model and its rendered images. Our proposed method remains robust against distortions in rendered images and model attacks while maintaining high rendering quality. To achieve these objectives, we present Frequency-Guided Densification (FGD), which removes 3D Gaussians based on their contribution to rendering quality, enhancing real-time rendering and the robustness of the message. FGD utilizes Discrete Fourier Transform to split 3D Gaussians in high-frequency areas, improving rendering quality. Furthermore, we employ a gradient mask for 3D Gaussians and design a wavelet-subband loss to enhance rendering quality. Our experiments show that our method embeds the message in the rendered images invisibly and robustly against various attacks, including model distortion. Our method achieves superior performance in both rendering quality and watermark robustness while improving real-time rendering efficiency. Project page: https://kuai-lab.github.io/cvpr20253dgsw/

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