CVSep 21, 2024

Dynamic 2D Gaussians: Geometrically Accurate Radiance Fields for Dynamic Objects

arXiv:2409.14072v211 citationsh-index: 17Has Code
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This addresses the challenge of geometrically accurate 4D reconstruction for dynamic objects, which is incremental over prior methods that lacked mesh quality.

The paper tackles the problem of reconstructing high-quality meshes for dynamic objects from sparse image inputs, achieving detailed and smooth results with a novel representation called Dynamic 2D Gaussians.

Reconstructing objects and extracting high-quality surfaces play a vital role in the real world. Current 4D representations show the ability to render high-quality novel views for dynamic objects, but cannot reconstruct high-quality meshes due to their implicit or geometrically inaccurate representations. In this paper, we propose a novel representation that can reconstruct accurate meshes from sparse image input, named Dynamic 2D Gaussians (D-2DGS). We adopt 2D Gaussians for basic geometry representation and use sparse-controlled points to capture the 2D Gaussian's deformation. By extracting the object mask from the rendered high-quality image and masking the rendered depth map, we remove floaters that are prone to occur during reconstruction and can extract high-quality dynamic mesh sequences of dynamic objects. Experiments demonstrate that our D-2DGS is outstanding in reconstructing detailed and smooth high-quality meshes from sparse inputs. The code is available at https://github.com/hustvl/Dynamic-2DGS.

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